Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. ( stellaris noob) i dont have dlc so idk if that contributes. 2 rework of planetary population, defensive armies are no longer built directly, they are spawned automatically by certain jobs and buildings -- by default, that'd be the capital, police precincts and military forts/academies, the 'soldier' and 'enforcer' jobs. This mod adds base hardening to shields and armor, increasing with their tier. This is so effective that ~40k fleets 1:2 destro/cruiser. Zenith Ship classes have a total wound count of 20 and a shield buffer of double its nominal tech tier Long term stable fleets and commanders can gain Perks to. Subspace Hardening + Hypermatter Augment + Adaptive Hull (come at me bro levels of armor) Angel Shield (honestly my backup shielding) Shield Hardening (Angel Shield becomes stupid powerful) Goddess Halo (turns Storm Envelope into a fleet-killer and removes the drawback of Angel Shield's limited cover)Stellaris Dev Diary #318 - Announcing Astral Planes r/Stellaris • When I start a megastructure and activate the edict that speeds up megastructure construction halfway through, will it still speed up the remaining construction?{"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. Open cheat menu, type debugtooltip (or debug_tooltip can't remember), open your empire screen and hover over the name. Stellaris 3. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. As for the reactive armor, yes the hardening modifiers stack. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. Relic fighters + some normal artillery = a fun combo, Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot them as i'd prefer longer range weapons in every slot. 1. 8 Fleets. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. This means when fighting for example a Battleship with 45% shield hardening (or even 75%!), you are dealing 45% or 75% less damage to hull and/or armor because your pen weapons are trying to partially break down shields (which they don't have bonuses against) with their low base DPS instead of trying to break down the enemy's weak hull. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. 64) with it. Eventually became the last bastion of freedom in the galaxy and was struggling to hold back the hoard when the Khan suddenly died of disease. #15. There are many, many ways to bypass shields, and running Shield Hardening is a massive opportunity loss. 2x Armor III - 430 HP. is it worth it do you think?And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is shield. Was added sometime before or during first contact cause people were soloing 25x unbidden within the first 50 years spamming just missile corvettes. With 60% Shield Hardening it has 500 EHP. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield points to them. The. Tried again, happened again. The juggernaut is different because it can rotate so the arc emitters can always fire. Idiot's Guide to 3. the archeotech shield with the ascension perk is solid slightly lower shield values but 15% shield hardening and higher regen. 6. Now say, 30% shield hardening cuts Disruptor damage by a third. Stellaris. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Discussion. 10 - Advanced archaeotech armor and shields now gain extra shield regen speed in addition to extra shields when archaeotech Ascension Perk is taken. As accidental fly into a pulsar system means if you have the other way you get wrecked. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. . is it worth it do you think?Once an ascension path has been completed, you will have the choice to : - Receive a unique and powerful modifier - Follow the Real Ascension Path - this will restructure completly your government, population, and even planets if need be. Shield nullification. Until shields are 3x hull, it means every point of shields must be stripped prior to destroy the target. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. It seems like the GamePass (Ultimate, for PC) edition contains the DLCs, but I'm not sure. Refire rate and general stats have been adjusted. If your FAEs/disruptors/etc. 418K subscribers in the Stellaris community. Apparently this happens in a pulsar star system and I assume it affects all ships, friend or foe, and that there is no way to eliminate it other than to get. But only occurs during combat if you have shield capacitors installed. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. This mod adds base hardening to shields and armor, increasing with their tier. I was able to see that they now have 50% shield hardening (which makes sense to me. The Stellaris 3. If your post has been moved here from another thread, please re-read the thread rules and feel. It lacks the bonus to hull damage lasers have. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Increased the base damage of Flak PD. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. Attack the ship with a shield penetration weapon 3. That's good, but not great for an ascension path. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. Just had a random thought here. They have their own weapons they fire. In singleplayer you can just mass these, the AI will never counter them. Also, shield/armor hardening could make a disruptor-based. Jan 8, 2019. Description. Thread starter Louco doido; Start date Oct 14, 2022; Jump to latest Follow Reply. Similar argument applies to, e. 1 jump drive range to ships in the system. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit. invol713 • 5 yr. If you mean by penetration resistance, then yes. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. Hello! I used to be pretty hardcore into this game. 1 jump drive range to ships in the system. This community wiki's goal is to be a repository of Stellaris related knowledge, useful for both new and experienced players and for modders. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. invol713 • 5 yr. Stellaris is a sci-fi grand strategy game set 200 years into the future. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list o. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. worker output doesn't apply to specialist roles like researcher. Stellaris. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardening 2% armour/day, or 122-123 out of 6444, and 1% without Titan. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. Mining lasers are pretty useful if you're trying to finish the game in under 100 years. Their battle ships regen something like 14k shield per day. 1x regenerative hull tissue. 189 commits. So if you got shield hardener, then 25% is dealt to shield. Refire rate and general stats have been adjusted. So if that's what your enemies are running they're worth it, and if not, they're. Darvin3. Like this: Unbidden have 75% shield hardening, Prethoryn have 75% armor hardening, and Contigency have 50% shield and armor hardening. Added new. Cato Mar 7, 2018 @ 5:55pm. . 29. Does that mean the Federations DLC is included? Or did the base game get some "federations lite" features, but. Since there are a lot more weapons that penetrate shields, shield hardening is more generally useful in theory - but shields are pretty weak at the moment, so that's not really true in practice. Let the two Shield Hardening techs each provide an inherent Shield Hardening bonus (say +10% each, stacking) as well as the existing access to the Shield Hardening modules. Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. Just don't expect much from Corvette shields. 0. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. NagolRiverstar • 1 mo. No AI will grasp this completely. That’s why psionics is the go-to early game military rush ascension. 1x shield capacitor. Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment. In case of 50%. Thread starter Chuunibyou Imouto;. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. That will allow you to go on a militarised economy to boost the alloys. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. 0. You can send your ships to vassal ports if you. Larger ships have more. Other than Armor Hardening, it's just the edict to speed up megastructure construction. The AI empires just can't keep up late game, so the only real challenge after year 200 is the end game crisis. This means shield-bypassing weapons can be very effective against them. g, 100% penetration vs 75% hardening means 25% of the damage goes through. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12. Fixed materialist culture workers (and death chroniclers) not having the effects of the Charismatic or Repugnant traits. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. 100% Shield Penetration: Any damage dealt to shields will be duplicated into the hull as well (mitigation from armor will still apply). More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. . I've had trouble figuring this out exactly, but this is what it looks like. And at that point, it just means that the AI is so strong compared to me that I failed in building my economy. Arch weapons are garbage even with the perk I was still losing fights with people 15k below me. Cool. Shield hardening means weapons that ignore shields (strike craft, missiles) will need to deal damage to the shields. It averages at 850. If you're using a 1080p display you could try using this mod. 5 Q3. Stellaris. - Update for Stellaris version 3. I ragequited after the battle, and than reloaded the save. I'm trying to make a Hivemind kind of empire and set my starting system to be a shattered ring. stephencorby • 3 yr. There are 6 players and idealy we would like to stop after 5-8 hours. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit harsh, so I didn't do that) Tactics Forever, before the dev put it on Steam and then gave up on it. update ESC Unbidden spawn logic. I'm assuming the. Go to the situation log and look for a google maps type blip in the top right corner. Added new. If you mean by penetration resistance, then yes. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. No. Stellaris Wiki. It gives +10% weapons damage, +10% shield hardening for admirals. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Stellaris. I typically go shield hardener (because shield hardening feels broken at 25%) and two regenerative hull tissues or change one out for afterburners (they actually work well against crisis with the new staying at range. Observe the full damage going through shield. #1. 6 ORION: Leader Balancing. Instead of trying to undermine battleships in Stellaris, which seems to be the case as they are being nerfed in multiple ways - there now isn't even a good anti-armor artillery weapon anymore (sure, neutron launchers were outrageous,. events. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Towards the late game I run Torpedo cruisers (20-30) with missile destroyer screens (15-30) and FAE battleship carriers(10) for support. PSA: Menacing ships do cost minor artifacts if you slap archeo-tech on them. . That's worse than 6+6=12s for a purely neutral weapon. L gates are different though and they can still enter from the closest I gate into the cluster and go through your L GATE gateway. . Cool. The nano missiles and saturation artillery are flatly excellent. 6 “Orion” update includes many changes to combat. Came up with Stellaris build that pumps out absolutely nutty leaders (and especially admirals) by the mid game. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. The shield hardening components kind of revive the shields back to their older glory. Equip an ancient suspension field 2. All Discussions. I prefer armor Regen and have a slight armor favoritism. So does this mean, the armor penetrating weapon deals more damage against the hull and the discription is. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. ago. I went the Evolutionary Mastery route this game (I know everyone says it's inferior, but I have fun with it and specializing pops, especially when I have slaves), I got the alien box event which gave me limited regeneration, AND I found the artifact. There's no difference in Shield penetration and ignore shields. Time to load it up with armor and plasma! 12. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Smaller ships only have one aux slot. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Originally posted by NixBoxDone:Capacitor increases shield hit points by 10% so not really that great unless you already have amazing shields, in which case it's overkill. 25 days. Increased the base damage of Flak PD. It won't be that bad in 2. Their faces are melting so lovely and the screams music to my ears. There is too much data tied up in a planet. -100% doubles your shields. Damage redirected to the hardened component. 6 shield regen, 15% shield hardening. If you're using Clone Army, you want that empire to be war-heavy, more than likely. Also, shield/armor hardening could make a disruptor. Going from 50% to 70% or 75% shield hardening is always a great idea if you focus on shields. 6 “Orion” update includes many changes to combat. Generally you should mount a higher ratio of armour anyway. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. I don't see why the ring can't also generate a shield while hardening the shields in the system. PvP is where the fleet composition you use matters a lot more I think. Meaning you can get 100% hardening on a large ship, pretty easily. Mining lasers are now classified as Brawling weapons. Players can activate cloaking on any ship or fleet equipped with cloaking generators through the ship orders menu in the bottom-left. Armor hardening is better and easier to get than shield hardening. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Let's div. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. 2 thirds armour 1 third shield. Toggle signature Victorious warriors win first and then go to war, while defeated warriors. It’s sort of trend in strategy gaming…A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Stellaris: Armor Hardeners are very effective. . View this video if you w. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I hadn't noticed it. If you implement that, properly so the tooltips accept it, and add in the psionic suspension fields (may as well include dark matter suspension fields; it doesn't need another tech just a recoloured icon and many people. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. In the corvette era in a general sense, it's going to be 1 shield / 2 armor, or 2 shield if you know it's an anti-armor centered force. That will allow you to go on a militarised economy to boost the alloys. Please don't talk to me about hardening. Go to Stellaris r/Stellaris. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. So I took Archeao Engineers as a perk. Losing 100 Ar or 125 Sh to get 65 Hull. Small ships can't do it no matter how much you try. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. If that doesn't help, check each situation and look for a similar track all button and deselect it. Adds a new unique system containing a Shrouded Star with some large Zro deposits. EulersApprentice • 1 yr. This is a discussion thread, where you can discuss amongst yourselves the changes in the 3. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. "Don't sweat the small stuff, unless you're micro-managing a Paradox game. 1 comment. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. . An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Ironically, there is an advanced armor option known as Dragonscale Armor. About this site. ago. R5: One of the unique traits of menacing ships is that their cost does not change regardless of components, so in 3. 25) gets tanked instead (meaning. MuffinFIN • 5 yr. The way this is phrased makes it seem small, but Maintenance drones only give 4 Amenities, so this is +50%. 75 to armor and 6. Go to Stellaris r/Stellaris. If you are looking at at two battles, T2 armor remains capped at 130 max, but T2 shields can cover 200 sheilds due to innate regen, or 150% of the armor hp. Explosive Missiles Balanced MK 1 Concussion Missile. 1 shield regen, 15% shield hardening. . Reply reply more reply. - Slighly reduced the number of mineral and energy space deposits. 6 shield regen, 15% shield hardening. I just have to wait a few dozen years for gathering alloys and the game is really-really slow for my PC is old and Stellaris is unoptimized as hell. g. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. I like shattered ring. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. Shields won't regenerate at all unless a charger is present (in vanilla game that is). g. I recently fought the Unbidden, which I hadn't done in a long time. Keep in mind that their portals and anchors grant 50% shield hardening, so it’s slightly tougher to chew through their fleets on their home turf. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. ; About Stellaris Wiki; Mobile viewWelcome to this week’s Stellaris Space Guild Help Thread! This thread functions as a gathering place for all questions, tips, bugs, suggestions, and resources for Stellaris. There. Autocannons are extremely short range. - Significantly reduced the bonuses from precursor planet features (deposits) - Reduced the chance for precursor modifiers to spawn on habitable worlds. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. If it's the Disruptor then they're going to get a lot more dangerous overnight, and Hardening may become vastly more important. , missiles vs shields. A quick search reveals that shield hardening apparently stacks. 25 shieldpoints. Torpedoes got full shield penetration until ships get shield hardening. Armor hardened seems interesting due to the large amount of hp it. " Stellaris Mods Used: Extra Ship Components 3. Smaller ships only have one aux slot. For downside traits, Unruly and Deviants are the best. All Shield components draw double power but provide nearly double shields, and all ships have 15% baseline shield hardening. Don't forget to turn. 6. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively. The devs have zero intention to change this as its just too much data to have sitting in limbo taking up space. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. The Stellaris 3. And will probably not have a 3. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is shield. The ability to stack tons of shield and armor hardening is maybe useful for things like your flagship titans and juggernaut, but it's otherwise of very little value (and costs enough energy that starbases will leave weapon slots empty in order to try to mount defenses that they can't even benefit from!). Meaning you can get 100% hardening on a large ship, pretty easily. Living Metal and Zro are kinda weird resources because they have very few uses. You need ship components to be worth. 25 shield hardening and . What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor. Then I realized why that wormhole was still red, and sent a ship in. 6x Crystal plating - 1650 HP. ) Non penetrating weapons have nasty -50% and -75% vs shield modifiers, but penetrating weapons don’t! Even with 100% shield hardening, my whirlwinds don’t have any penalty against shield and will outperform a plasma cannon in. You might get a clue that the khan is overextended or outmatched, and then you can start preparing for the independence wars. Choose between 50% faster and 15% more damage and fire rate for your strike craft or 50% more damage and fire rate for your point defense weapons. Inversely scale hardening module impact against hull size. The result are the same. Use admirals and war doctrine for higher disengage chance and avoid fighting in black hole systems. ago. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. 95. Even those provided by Pulse Armor. . This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. Should say something like "track all projects". There are few weapons in the galaxy that can penetrate the hulls. Just what it say on the tin. If you go into a system with shield negation, you average them out for the value of your shield. R5: Found a choke point on a pulsar that gives 100% shield nullification. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. I like shattered ring. Stellaris. One does not ‘beat’ the Great Khan… the Great Khan beats you. Below is an example of what I found out while testing ship combat. Only by about . It just combats against detection checks. There's no reason for these things to be mutually exclusive they're not op. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. That’s 17. No, those are permanently locked. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 7 throwing this strategy out the window. g. 9K health and 20% evasion. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. So Eternal Vigilance combined with Archeoengineers (for the Ancient Rampart and 100% hardening shields) combined with Unyielding can produce starbases that punch above their weight in the most grotesque ways imaginable (like a 200k starbase wiping a 1 million crisis fleet without taking any real damage. Similar argument applies to, e. Dimensional Artificing: 10 +5 Minor artifacts per month Planar Mastery astral action Manifesting objects of cultural significance from other dimensions can be done under the right circumstances. mcb0001. Save file editing has to work too. If playing as organics you will probably want a trade league as early as possible to cover CG and Unity. I will make sure to explain this a bit better when its time. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. View this video if you w. Decreased the base damage of explosive torpedoes. If the tooltip says something about. Their faces are melting so lovely and the screams music to my ears.